November 10, 2008

Most movie critics pissed on the selection of Daniel Craig before he debuted as the new James Bond. Now console jockeys get a chance to do the same thing to the video game version of Craig with the launch of James Bond 007: Quantum of Solace from Activision. Unlike other first-person shooters on the market, Quantum of Solace has two hurdles to overcome, a track record of sub-par Bond games and the same stigma any licensed game has to shoulder.
Craig silenced all the doubters with a performance that brought a new level of violent reality to what had become almost a fantasy role (Pierce Brosnan couldn’t pull off parkour much less choke a terrorist to death in a stairwell). But the new Bond can’t do any of the heavy lifting when it comes to silencing the video game critics. While Craig threw in a few tips regarding dialogue and gameplay, the guys at Treyarch and Activision have to bring the 007 gaming franchise back from licensed game hell. I caught up with Stuart Roch, executive producer of Quantum of Solace at Activision, to talk about the new title, Daniel Craig’s Guitar Hero habit and his plans to turn the franchise around.
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Tags: Activision, Interviews, James Bond 007 Quantum of Solace, Quantum Of Solace, Stuart Roch, Treyarch |
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