Interviews | Call of Duty World At War
David Suarez Talks COD World At War And Why Dead Nazis Are Good For Sales
October 16, 2008
Ach du lieber! If it seems like you can’t point a virtual MG42 without sparking off an invasion of Poland or accidentally winging some poor Kraut in the wiener schnitzel these days, blame game designers. They still haven’t tired of defecating on Hitler’s grave. And who can blame them? Shooting at Hitler (and his minions) equals game sales. The last year alone has brought such gems as Turning Point, Brothers in Arms: Hell’s Highway and Sudden Strike 3 just to name a few, not including My SAT Coach, which actually boasts the tagline, and we quote, “Train tomorrow’s master race!”*
Thankfully for holiday shoppers determined to hang a few Nazi ears from the family tree, Activision will offer an express ticket back to the front when Call of Duty: World at War (PC, PS3, Xbox 360) ships November 11. A chronological step back for the franchise, which made the jump from 1940s-era engagements to contemporary battles in its last iteration to the tune of countless awards and 10 million copies sold, kind of made me wonder “why mess with a good thing?” New additions like Pacific theater setting, four-man online co-op, vehicle-based multiplayer and flamethrower-fueled orgies of destruction aside, how many times can players re-take Iwo Jima before spewing their K-rations? Executive producer Daniel Suarez weighs in to plead the game’s case, and talk drugs, deviant sex, Kraftwerk and more…
* Disclaimer: Not true, but that’s probably what they were thinking.
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