Interviews
Das Interview: Is Left 4 Dead The Straight-To-DVD Counter-Strike?
November 18, 2008
Shhh. Be still for a second.
Wait, what’s that moving around in the shadows? A flood of rotting, lifeless bodies sprinting out of a towering office complex, looking utterly devoid of reason and desperate to gnaw on your lower intestine? And their BFF, a graying, morbidly obese chap covered in blisters and waddling about like he just stuffed his belly full of Krystal corn pups? Sweet—it’s just another day in lower Manhattan! Or, perhaps, a round of frantic trigger-masher Left 4 Dead, the ultimate co-op zombie apocalypse, dropping today for PC and Xbox 360.
Designed by Valve, purveyors of fine wares like Half-Life, Team Fortress, Counter-Strike and Portal (and overlords of digital distribution juggernaut Steam), the long-awaited blaster promises to take team-based gunplay to an entirely new level. Especially, that is, when one considers the ability for up to eight to jump right in and enjoy a little B-movie-style bloodshed online as hapless human survivors or members of the “Infected,” a horde of shambling cadavers and their mutant monster pals. Never mind the presence of the title’s hyper-aware artificial intelligence, or AI Director either, which assumes the role of virtual Wes Craven, monitoring your progress and adding or subtracting threats as needed on the fly to ratchet up tension.
Recently, we caught up with writer Chet Faliszek and VP of marketing Doug Lombardi to find out whether shooter and survival horror memes can really mix. Trick or treat? Who gives a severed head or shorn scrotum – either way, the game promises to be bloody good fun. Consider yourself warned: This one’s for mature audiences—and Fangoria-loving teens—only…
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