Check Out Das Gamer's Coverage of

LucasArts

Review

Das Review: Soulcalibur IV

August 04, 2008

sciv06 Das Review: Soulcalibur IV
There was a point during the era of the PlayStation 2, Gamecube, and the original Xbox that it seemed like fighting games had become archaic relics of the past. But thanks to integrated online, which makes it easier than ever to find a fight even when no one’s around, button brawlers are making a comeback in a big way. Though if this new Soulcalibur is any indication, they’re going to have to bring their “A” game if they want to stand out. Read the rest of this entry »

Interviews

LucasArts’ Julio Torres Wants To Turn You Into An Ass Kicking Jedi

July 08, 2008

vistarax5 LucasArts’ Julio Torres Wants To Turn You Into An Ass Kicking Jedi
While Star Wars has been a haven for geeks for decades, LucasArts is serving up a no-holds-barred action experience with Star Wars: The Force Unleashed that should satisfy all fans, even the ones who think Yoda has always been a CGI effect. The new game opens up with players slapping on the helmet of Darth Vader and throwing out a couple of Jedi choke checks. Since we already covered the backstory on the new game we went back to the source for some more information. Check out our interview with Julio Torres, producer of the game at LucasArts, as he discusses some of the new game’s cooler features and assures gamers that they will start kicking ass, just like Amanda Lucas. Read the rest of this entry »

Preview

Fracture: A Nation At War With Caterpillar As The Arms Dealer

June 17, 2008

jet_brody Fracture: A Nation At War With Caterpillar As The Arms Dealer
With all the hype surrounding the Fall launch of The Force Unleashed it’s almost easy to forget that LucasArts has Fracture in the pipe for this summer, a title that doesn’t have even a tangential connection to lightsabers or that shitbird Jar-Jar Binks. LucasArts teamed up with Chicago-based Day 1 Studios to create an original third-person perspective shooter built around new technology that allows players to deform the actual terrain of the playing field. If you thought taking out an enemy with an accurately targeted headshot was cool, try tossing a vortex hole his way and watch as the ground and everything else around him gets sucked into oblivion. We caught up with Danny Thorley, president of Day 1 Studios to talk about the upcoming title. Read the rest of this entry »