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Quantum Of Solace

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Das Interview: Quantum of Solace Producer Stuart Roch

November 10, 2008

quantum_of_solace_screenshot_07 Das Interview: Quantum of Solace Producer Stuart Roch
Most movie critics pissed on the selection of Daniel Craig before he debuted as the new James Bond. Now console jockeys get a chance to do the same thing to the video game version of Craig with the launch of James Bond 007: Quantum of Solace from Activision. Unlike other first-person shooters on the market, Quantum of Solace has two hurdles to overcome, a track record of sub-par Bond games and the same stigma any licensed game has to shoulder.

Craig silenced all the doubters with a performance that brought a new level of violent reality to what had become almost a fantasy role (Pierce Brosnan couldn’t pull off parkour much less choke a terrorist to death in a stairwell). But the new Bond can’t do any of the heavy lifting when it comes to silencing the video game critics. While Craig threw in a few tips regarding dialogue and gameplay, the guys at Treyarch and Activision have to bring the 007 gaming franchise back from licensed game hell. I caught up with Stuart Roch, executive producer of Quantum of Solace at Activision, to talk about the new title, Daniel Craig’s Guitar Hero habit and his plans to turn the franchise around.
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The New James Bond Game Wishes It Was GoldenEye

July 03, 2008

quantumscreen_main The New James Bond Game Wishes It Was GoldenEye
It makes sense. If you were making a James Bond movie, you would probably want it to be just like Goldfinger. And if you were making a James Bond video game—nay, any first-person shooter—you would probably want to mimic N64’s hugely influential GoldenEye 007. So it’s no surprise that, when Joystiq interviewed Jeremy Luyties, the designer of the new Quantum Of Solace game, he had this to say:

We’re very influenced by GoldenEye, and we’re also very thankful that a game like that came out that we can learn from. You’ll see a lot of little homages in the game, like when you bring up the map, you’ll see your hand come up, almost like the watch in GoldenEye. There are a lot of little hidden things like that in the game. They’re like little messages from us as a developer, saying “Thank you guys for creating such a great game. Here’s our respectful take on that experience.”

For a little more GoldenEye goodness, hit the jump to see a video of a hacked version of game on a Wii.
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