September 25, 2008

When old school gamers think fighting games, they immediately go back to the Street Fighter franchise. Since the original coin-op debuted in 1987, Street Fighter has developed a beyond-hardcore fan base. And Capcom fed their zealots with complex SF titles such as Alpha and Third Strike. Even with power of the brand and a ravenous audience, a lot of core gamers gave up after Street Fighter II. According to Capcom that’s all about to change. Yoshinori Ono (above), producer on Street Fighter IV, believes the latest installment in the series will deliver a rich and deep experience that hardcore Street Fighter fans to chew on. But Ono hopes the accessibility of the game will pull in the casual crowd, everyone from gamers to grandmothers looking to deliver a casual Sunday afternoon beat down. He’s not kidding.
Originally joining the company as a music composer over 15 years ago, Ono-san is no stranger to working on major Capcom franchises including Street Fighter Zero, 2 and 3, as well as Onimusha: Dawn of Dreams. I caught up with Ono-san to find out about what took so long to get this sequel to market, the challenge of online play (the answer could lie in the upcoming election) and what he thinks about collaborating with Ed Boon on a Mortal Kombat vs. Street Fighter game. Read the rest of this entry »
Tags: Capcom, interview, Mortal Kombat vs. Street Fighter IV, Street Fighter IV, Yoshinori Ono |
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