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The Guys Behind Prototype Know You Want To Act Like An A-Hole
April 30, 2008
Tim Bennison, the executive producer behind Prototype, seems to know what gamers want. At least he has a very clear idea when we interviewed him about his new title, “We know what players like to do in an open world game, and it’s not running around being good and trying to rescue kittens out of trees,” said Bennison, executive producer of the game, “Players want to be virtual sons of bitches and Prototype has been built to let them live out their destructive fantasies.” Read the rest of this entry »
