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The New James Bond Game Wishes It Was GoldenEye
July 03, 2008
It makes sense. If you were making a James Bond movie, you would probably want it to be just like Goldfinger. And if you were making a James Bond video game—nay, any first-person shooter—you would probably want to mimic N64’s hugely influential GoldenEye 007. So it’s no surprise that, when Joystiq interviewed Jeremy Luyties, the designer of the new Quantum Of Solace game, he had this to say:
We’re very influenced by GoldenEye, and we’re also very thankful that a game like that came out that we can learn from. You’ll see a lot of little homages in the game, like when you bring up the map, you’ll see your hand come up, almost like the watch in GoldenEye. There are a lot of little hidden things like that in the game. They’re like little messages from us as a developer, saying “Thank you guys for creating such a great game. Here’s our respectful take on that experience.”
For a little more GoldenEye goodness, hit the jump to see a video of a hacked version of game on a Wii.
[GoNintendo & Joystiq]


One Response to “The New James Bond Game Wishes It Was GoldenEye”
Just skip the first 3:00 of the vid
By Noobster on Jul 6, 2008